My notes on various design patterns from the book of Gang of Four (Design Patterns – Elements of Reusable Object Oriented Software). Sharing so that others also could benefit from this.
- Prototype Pattern: The prototype pattern is a creational design pattern in software development. It is used when the type of objects to create is determined by a prototypical instance, which is cloned to produce new objects. Read the article
- Abstract Factory Pattern: This pattern is used when creating families of related or dependent objects without specifying their concrete classes by using a common interface. Read the article